Notes on Melee Weapons:
Note: |
Explanation |
SR |
Space Required – the space needed to wield the weapon without penalties. The penalty per foot of difference conferred with the space given is equal to –2 for fighter classes, -3 for cleric/rogue classes and –4 for wizard classes. The maximum difference allowed is 3 feet. |
SF |
Speed Factor – Determines how fast (or slow) the weapon is to wield. Deduct the number from your initiative roll. |
Range |
Range Increment. Each full range increment causes a cumulative –2 penalty to the attack roll. Thrown weapons have a maximum range of five range increments. Projectile weapons have a maximum range of ten range increments. |
Damage |
An "S" after the dice number means that the weapon deals subdual damage rather than normal. |
a |
Double weapon; You can fight with it as if fighting with two weapons, but you incur all the normal attack penalties as if you were wielding a one-handed and a light weapon (see PHB p. 124). |
b |
This weapon is too large to use in one hand without special training; thus it is an exotic weapon. A medium sized character can use it two-handed as a martial weapon, or a large creature can use it one-handed in the same way. |
c |
Reach - You can strike opponents10 feet away, but not at an adjacent foe (exception: chain). |
d |
Disarm bonus +2 on opposed attack rolls. |
e |
Trip attacks possible with this weapon. |
f |
You may use the Weapon Finesse feat (PHB p. 86) to apply your Dexterity (instead of Strength) modifier to attack rolls. |
g |
If you use a ready action to set this weapon against a charge, you deal double damage if you score a hit. |
h |
A lance deals double damage when used from the back of a charging mount. |
i |
A small sized character deals 1d3 points of damage with a large shield and 1d2 with a small. A shield is treated as a light weapon for purposes of attack penalties. When the shield is used as a weapon it’s AC bonus is lost until the next action. |
S+# |
+# attack bonus against shields (or a negative modifier). |
P+# |
+# attack bonus against plate armour (or a negative modifier). |
M+# |
+# attack bonus against mail armour (or a negative modifier). |