Notes on Melee Weapons:

Note:

Explanation

SR

Space Required – the space needed to wield the weapon without penalties. The penalty per foot of difference conferred with the space given is equal to –2 for fighter classes, -3 for cleric/rogue classes and –4 for wizard classes. The maximum difference allowed is 3 feet.

SF

Speed Factor – Determines how fast (or slow) the weapon is to wield. Deduct the number from your initiative roll.

Range

Range Increment. Each full range increment causes a cumulative –2 penalty to the attack roll. Thrown weapons have a maximum range of five range increments. Projectile weapons have a maximum range of ten range increments.

Damage

An "S" after the dice number means that the weapon deals subdual damage rather than normal.

a

Double weapon; You can fight with it as if fighting with two weapons, but you incur all the normal attack penalties as if you were wielding a one-handed and a light weapon (see PHB p. 124).

b

This weapon is too large to use in one hand without special training; thus it is an exotic weapon. A medium sized character can use it two-handed as a martial weapon, or a large creature can use it one-handed in the same way.

c

Reach - You can strike opponents10 feet away, but not at an adjacent foe (exception: chain).

d

Disarm bonus +2 on opposed attack rolls.

e

Trip attacks possible with this weapon.

f

You may use the Weapon Finesse feat (PHB p. 86) to apply your Dexterity (instead of Strength) modifier to attack rolls.

g

If you use a ready action to set this weapon against a charge, you deal double damage if you score a hit.

h

A lance deals double damage when used from the back of a charging mount.

i

A small sized character deals 1d3 points of damage with a large shield and 1d2 with a small. A shield is treated as a light weapon for purposes of attack penalties. When the shield is used as a weapon it’s AC bonus is lost until the next action.

S+#

+# attack bonus against shields (or a negative modifier).

P+#

+# attack bonus against plate armour (or a negative modifier).

M+#

+# attack bonus against mail armour (or a negative modifier).